Wednesday, 28 December 2022

Balkin, the Beorning

 This is the second character backstory created for our One Ring campaign. My buddy used a heroic culture available to Kickstarter backers, the Beorning.  Due to the rugged nature of the culture and their place of origin being the other side of the Mist Mountains, we tied elements of the Battle of Five Armies to the backstory. I also introduced elements of the campaign, specifically, the black Warg which is Ash in the Core Book setting. I'm also making Búrzgul, the Butcher, one of Bolg's sons.

Balkin, the Beorning

Almost twenty five years have past since the Battle of Five Armies was fought before the gates of Erebor, when the armies of Bolg, son of Azog the Defiler, were defeated by the combined forces of men, dwarf, elf and giant eagle. 

Such an outcome was not assured. Bolg slew many and the orcs looked to crush all upon the mountain side. It was not until Beorn, the skin changer, in the form of a great bear charged the orc ranks and slew Bolg that the tide turned. Leaderless, the orc army broke and fled back into the holes of the Misty Mountains from which they came.

Many children of the Dalelands were left fatherless. One such child was Balkin. His mother was resolute that the farm, which had passed for many generations from father to son, would continue. But the evil lurking within the Misty Mountains was strong. Soon evil things crept forth once more from the dark places of the earth.

Balkin was not yet a man when Wargs attacked his homestead, killing kith and kin. His mother hid the boy in the cold cellar. But what use was a hiding place against a beast who hunted by smell? A midnight black Warg, with a silver patch atop its head, caught Balkin’s scent. Its jaws tore at the wooden planks, snapping and snarling, as Balkin huddled in the corner of the cold, dirt floor with nothing but a stick to defend himself.

A primal roar shook the house as a giant beast fell upon the Wargs in the farm, its maw and claws smashing bones and tearing flesh. The black Warg turned to face the bear but was no match for the power of the fell creature. Massive claws slashed across the Wargs muzzle, smashing it against a wall. The maimed Warg fled. The great bear roared, asserting its dominance.

The bear caught Balkin’s scent. It sniffed the air, looked down into the hole in which Balkin hid and huffed. Giant, intelligent brown eyes locked with Balkin’s before the beast turned and left.

In the morning Balkin picked up a shovel and buried his kin. A huge bearded man, might thews carrying a giant woodsman’s axe, approached. “I am Beorn. Long ago, my family was also taken by evil things. Come. I will teach you the ways of the wild, where you will live free.” Balkin went with the man, hurrying to match pace with his giant stride. Through twisting ravines and woods Balkin was led until he came to an open grassland. “As far as the eye can see and further still, these are my lands. So long as you never act with malice upon the creatures dwelling here, you may remain for as long as you desire.” And so Balkin remained for many seasons.

Balkin learned much from Beorn. Others came to live in the hills and valleys of his lands, men and women who had also lost much and were filled with anger. Balkin learned how to live rough. And always he sought word of the black Warg with the silver patch. And the years past.

Beorn came to Balkin on the winter solstice. The crisp winter air biting with every breath, the stars shining like portents in the cloudless sky, he came with the news Balkin long sought. “The black Warg has crossed the Misty Mountains westward. It leads a pack. Come spring it will be time for you to go on your great hunt. There is much we must do in preparation for your departure.”

Over the days Balkin gathered his gear and with Beorn forged an axe. As the winter snows melted Balkin set off west, crossing the lands of Beorn, towards the Misty Mountains, the primal roar of a great bear announcing his leave taking.

 


Monday, 26 December 2022

Targon, son of Tarthon. A Ranger from the North

 A couple of months back I started running The One Ring 2e, published by Free League, with a trio of buddies I've been gaming with since the first time I sat in the DM's chair. 

I'm a huge fan of Free League's products. The quality behind the recently released second edition of the The One Ring was topshelf. We'd never played the first edition, so everything about the system was new. During session zero, the group got together and settled upon what characters they wanted to play. Those decisions would play a significant role in determining which patron I'd be introducing and the the nature of the first few adventures. 

They settled upon a Ranger of the North, a Beorning and an Elf of Mirkwood. Those last two heroic cultures where made available as a pdf stretch goal from the Kickstarter. Before we started play I wrote up some backstories to add a little flavour to the start of the game. It's just something I like to do. They could do with them what they would, and based on their feedback and future goals, elements were added to them. Below is the first tale of the three PCs, Targon, son of Tarthon.

 

The door crashed open. Your father, sweating and delirious, stumbled into the dinner table and toppled to the ground, the Spear of Vril-dan falling from his grasp. You rushed to his side. His clothes were bloodied, left sleeve torn and wrapped around the stump of his ruined arm.

You dragged him to his bed and checked his dressings as he taught you. Something had violently ripped apart his left arm below the elbow. The wound was blackened and blood crusted, infected with some insidious poison.  “Black eyes…black eyes…” he mumbled. His skin was pale and clammy. You doubted he would live the night.

You ran from the cabin towards your neighbours steading, desperately hoping Cirion or Indril would be home. They would know what to do.

Their cabin came into view,a trio of unknown horses tied up out front. You screamed for aid. Two rangers rushed forth from the door, bows nocked scanning for the enemy. Cirion followed. Spotting you, he rushed from the cabin, seeking word of the danger and news of your father. In shock, you struggled to speak, to clearly tell the story of your father’s return home. A woman you had not noticed stepped past Cirion and laid her hands upon your shoulders. You looked into her calm blue eyes as she whispered soothing words, “Be at peace, Targon, son of Tarthon. Take me to your father.” The ancient strength of Westernesse looking down upon you.

Accompanied by her Rangers you rode with haste to your cabin. Your father yet lived. “Do you have any athelas?” she asked. You rushed out back and returned with a bundle clutched between shaking hands. With practiced ease, she took the plant and crushed it, smearing the salve upon your fathers ruined arm. He stirred and groaned and fell into a troubled sleep as she whispered in his ear. All through the night she remained by his side, tending to his wounds and whispering words of healing until his fever broke in the early morning.

“A terrible poison coursed through your father’s blood. I have drown it out but he has paid a terrible price. Your father will live but it will be many months before he regains his strength. Put this salve on his arm every day with fresh wrappings. May the blessings of the Valar be upon this house in the days to come, young Targon, son of Tarthon.”

You later learned Gilraen the Fair, wife of Arathorn, had saved your father’s life. But whatever had misfortune had befallen him, Tarthon’s strength never returned. Many nights his dreams were haunted by the creature with the Black Eyes.

The years ahead were hard. You did your duty and cared for your father but a shadow had fallen upon him, leaving him without hope and he soon grew old before his years. The passage of time was hard upon your house. When he could Cirion taught you the ways of a Ranger’s life, trained you in the ways of the spear. 

You returned one night from a hunt, looking upon the cabin like a prison. You saw your father rocking on his chair on the front porch, a letter upon his lap. Wordlessly, he stood up and handed it to you before stepping inside. You opened it.

                Targon,

It is time you took up the task so many of our ancestors have been called to in the past. The lands of Bree and the Shire know peace by our sacrifice. We ask nothing for this service, taking comfort in knowing by our deeds the hearts of these folk are free and without care.

Please travel to the village of Bree. A kind stranger awaits you at the Prancing Pony.

May the blessings of Eärendil guide your way.

Gilrean

You gathered your things. Faint good byes were shared with your father. You set off out the door, from the lands once known as Rhudaur and traveled south west, towards what fate you do not know.